Ten years in the making, Steamboy is the most expensive
anime ever made, and it marks the return of Katsuhiro Otomo,
the man whose Akira introduced Japanese animation to
a mainstream American audience.
Set in 1866, the film follows three generations of the Steam
Family. Grandpa Lloyd Steam (voiced by Patrick Stewart) and
his son Eddie (Alfred Molina) work for the American O'Hara Company
and develop technology to contain steam at pressures previously
thought impossible. However, the two older Steams fall out over
the use of the new technology and Lloyd sends the heart of their
invention, the Steam-ball, to Ray (Anna Paquin), his grandson
and an inventor in his own right.
Soon O'Hara's goons show up on Ray's doorstep, tearing the
place apart looking for the Steam-ball, forcing Ray to flee.
There then follows a battle in which Ray tries to keep the Steam-ball
away from his father, who would let science run unchecked, and
Robert Stevenson, who would place science under the command
of the state, Meanwhile, the British government and the O'Hara
company slug it out next to the Crystal Palace of the Great
Exhibition.
Artistically, this film is initially very impressive. The
scenes of Manchester at the height of the industrial revolution
and the huge clouds of steam belching from the Victorian machines
are spellbinding, and the washed-out color scheme of browns
and beiges combine with the unusually unstylized character designs
to produce an anime unlike any seen before. The film's English-language
dub even has an all-star cast with a slightly punchier script
to work with. On first appearances, this film is utterly stunning.
However. . . .
Steamboy's central plot is a rather thin MacGuffin-chase
with a load of explosions. This is obviously a conscious decision,
allowing Otomo more room to explore the film's issue. The film
is essentially a parable concerning humanity's attitude to science,
so the characters are all simple representations of different
perspectives. As a result, the film is incredibly talky and
occasionally preachy, and the characters are paper-thin. A film
set up that way can work if the ideas expressed are interesting.
Sadly, they are not.
While Otomo clearly feels that there is something wrong with
humanity's current attitude to science, he is unable to put
his finger on what the problem is or put forward a valid alternative.
Ray is clearly supposed to be his mouthpiece and a bridge between
the various worldviews, but, tellingly, he never articulates
what his own beliefs are. He just flies around as things explode.
The result is a film that lurches from witless philosophy to
mindless action without a working plot or sub-text to glue the
whole thing together. Even the performances fail to elevate
this film, as the actors are simply not given enough to work
with.
There are those who might feel that the beauty of the images
and animation alone make Steamboy worth watching. But,
for me, those things are simply not enough.
Despite an astonishingly length development process, Steamboy's
production values show a serious lack of research and attention
to detail. Otomo makes the kind of cultural, historical and
geographical errors that could have been avoided by a glance
a book about Victorian Britain, or even a Web site. Furthermore,
his designs are uninspired and uninspiring when compared with
the period designs of Jules Verne and H.G. Wells (who, unlike
Otomo, didn't have a hundred years of science fiction to draw
on). Even the Steam-ball and Steam-castle themselves are vacuous
quasi-magical objects, thereby undermining any verisimilitude
and proving that Otomo's interest in Victorian tech is only
skin deep.
Steamboy is a deeply troubled film and the blame
can clearly be laid at the feet of Otomo as director, creator
and co-writer. His depiction of Victorian England is as insubstantial
as the clouds of vapor that litter the screen. An examination
by viewers with even a passing interest in Victoriana will reveal
Steamboy to be pretty but ultimately shallow. This shallowness
runs through the film like a dose of salts, affecting the plot
(holey), the script (dire), the characterization (thin) and
the issues with which Otomo tries to engage (lightweight). A
creator with such a pedigree, such creative power, such a huge
budget and such a rich subject matter should have done better
than this. Steamboy is decidedly second rate.
DVDetails
The DVD boasts that it is the director's cut because the film
is over two hours long but was trimmed for its U.S. cinematic
release. Given that (a) you can't buy a DVD of the cinema version
and (b) the film's far too flabby anyway, this is not much of
an extra beyond allowing people in the U.S. to see the same
film everybody else sees.
Steamboy's pretty-but-vacant feel also extends to the
extras, as the focus is clearly on the artwork. Onionskins and
production drawings give us an insight into the creative process
and how the artists and animators build up the images layer
by layer, while the end-credits montage and the three-screen
landscape studies allow us to revisit the prettier moments of
the film.
More substantially, the DVD comes with an interview with Otomo
himself. However, it is rather on the short side, and he doesn't
seem to have much to say for himself other than to repeat that
if you use computers it takes longer than doing things by hand,
and that if there's a sequel he hopes his production company
gets to make it but he's not going anywhere near it. Obviously
this makes him sound like someone who's glad the ten years are
finally over so that he can move on, which is refreshing and
understandable.
The final extra is a short featurette interviewing the English
language cast and it's fairly standard film PR guff.
On the whole, a rather disappointing haul of extras by today's
standards.
The Movie Itself: 3/10
The DVD Features: 3/10