Sir Arthur Templar
A teenage knight only recently out of training, Arthur is
big and powerful for his age. He was raised and trained in
a Cygnaran paladin temple after running away from his parents
(notorious bounty hunters and assassins) and according to
ancient custom he was granted knighthood upon completing his
training. After ten years in the temple he has a paladin's
presence and innate sense of rightness and honor — even
if he does love hard-won gold as much as the next adventurer.
Human (Midlunder) male paladin 2.
Lawful good. Exp. 2008. HP 24.
Str 16 (+3), Con 14 (+2), Dex 11 (+0),
Int 10 (+0), Wis 13 (+1), Cha 15 (+2).
Fort +7, Ref +2, Will +3.
Base Attack Bonus +2. Initiative +0. Speed 30 ft.
Skills: Craft (blacksmith) 0 (+2), Diplomacy 3 (+5),
Gather Information 0 (+4), Heal 4 (+5), Ride 4 (+4), Sense
Motive 3 (+4).
Feats: Armor Proficiency (light), Cleave, Combat Expertise,
Martial Weapon Proficiency (all), Power Attack, Shield Proficiency,
Simple Weapon Proficiency (all), Skillful Parry.
Languages: Cygnaran.
Special Qualities: Aura of good; detect evil; smite
evil 1/day; divine grace; lay on hands 4 hp/day; +2 racial
bonus on Craft (blacksmith) and Gather Information checks;
Knowledge (history) is an automatic class skill; +1 to Fort
saves.
Equipment: 101 gp, backpack, bedroll, light warhorse.
Armor: Chain shirt, greatcoat and heavy metal shield
AC 17 (touch 10, flat-footed 15, –5 Dex checks).
Weapons: Worcester Arms Hackmaster Deluxe (masterwork
battle axe) atk +6 (1d8+3, 20/x3).
Knife atk +5 (1d4+3, 19-20/x2).
Unarmed (gauntlet) atk +5 (1d3+3, 20/x2).
SaddleWeapons: Longsword atk +5 (1d8+3, 19-20/x2).
Heavy mace atk +5 (1d8+3, 20/x2).
Shortbow atk +2 (1d6, 20/x3, 15 arrows).
Player: Jon Ivey.